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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1027
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Posted - 2014.01.25 00:41:00 -
[1] - Quote
So, I want to love the Gallente weapons, but they just seem to have so many terrible design flaws. The Ion pistol is the newest addition, and I am afraid that I will soon be tossing it on the useless weapons pile with all the other Gal weaponry.
The breakdown:
RoF: 375 r/m (this will be utterly horrendous as a simi-automatic weapon: single shot RoF don't begin to really shine until around 460 r/m. The Ion Pistol will be severely out classed by even the std Scrambler Pistol, in every aspect (e.g. range, damage, RoF)
Damage: 50 - 55 HP (this is easily out classed by the Scrambler Pistol's damage of 80 - 88. Ah, but what about the charged shot, you may be thinking. Well essentially, as it stands now, it will end up being entirely useless. I'll explain later.)
Range: 24m (out ranged by every other sidearm - in most cases hilariously out ranged.)
So, what does the Ion pistol get to make up for horrendous performance as a weapon?
Larger max ammo: 72 rounds (yay, now I can use this completely ineffective weapon longer with out having to resupply
Larger mag size: 12 rounds (see above)
I was hoping that the charged shot would be the saving grace here, but after having read the description for the Ion Pisto,l when it was first found on Sisi, and after seeing the charge up time and damage output of the charge shot, I am now sure that it will not be, unless something changes:
The Sisi description: described the charge shot as overheating the weapon with a single charge. (the charge shot on the proto does 385 damage, this will not even be enough to deliver an OHK to most scouts post 1.8, and I'd an over heat has a secure duration you won't be able to swap weapons after a charge shot. The charge shot will be pretty much worthless in any situation can't open with it because then you can't swap weapons and can't close with it because it has a 1.4 second charge time. Terrible.
Charge time: 1.4 seconds (just terrible. See above)
IMO, to make this weapon relevant, decrease the charge time to around .6 - .75, and make it capable of foreign two charge shots before overheating.
I hope that I am wrong here and it turns out to be a great weapon, but I don't think I am.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1027
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Posted - 2014.01.25 00:50:00 -
[2] - Quote
Horizen Kenpachi wrote:Consider headshots it may have a massive mutiplyer like the scp but to be honest not looked at any of the new goodies so my opinion is ignorant
No head shot mentioned.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1028
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Posted - 2014.01.25 01:03:00 -
[3] - Quote
OP has now been edited. Damn you auto correct!
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1029
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Posted - 2014.01.25 01:13:00 -
[4] - Quote
BL4CKST4R wrote:Son-Of A-Gun wrote:So, I want to love the Gallente weapons, but they just seem to have so many terrible design flaws. The Ion pistol is the newest addition, and I am afraid that I will soon be tossing it on the useless weapons pile with all the other Gal weaponry.
The breakdown:
RoF: 375 r/m (this will be utterly horrendous as a simi-automatic weapon: single shot RoF don't begin to really shine until around 460 r/m. The Ion Pistol will be severely out classed by even the std Scrambler Pistol, in every aspect (e.g. range, damage, RoF)
Damage: 50 - 55 HP (this is easily out classed by the Scrambler Pistol's damage of 80 - 88. Ah, but what about the charged shot, you may be thinking. Well essentially, as it stands now, it will end up being entirely useless. I'll explain later.)
Range: 24m (out ranged by every other sidearm - in most cases hilariously out ranged.)
So, what does the Ion pistol get to make up for horrendous performance as a weapon?
Larger max ammo: 72 rounds (yay, now I can use this completely ineffective weapon longer with out having to resupply
Larger mag size: 12 rounds (see above)
I was hoping that the charged shot would be the saving grace here, but after having read the description for the Ion Pisto, when it was first found on Sisi, and after seeing the charge up time and damage output of the charge shot, I am now sure that it will not be, unless something changes:
The Sisi description: described the charge shot as overheating the weapon with a single charge. (the charge shot on the proto does 385 damage, this will not even be enough to deliver an OHK to most scouts post 1.8, and if an over heat has a seizure duration you won't be able to swap weapons after a charge shot. The charge shot will be pretty much worthless in any situation: can't open with it because then you can't swap weapons, and can't close with it because it has a 1.4 second charge time. Terrible.
Charge time: 1.4 seconds (just terrible. See above)
IMO, to make this weapon relevant, decrease the charge time to around .6 - .75, and make it capable of firing two charge shots before overheating.
I hope that I am wrong here and it turns out to be a great weapon, but I don't think I am. Wanna know something funny? if the damage remained the same but it did not overheat spamming the charged shot would give you a DPS of 237 that's lower than the DPS without the charged shot! Needless to say it's unchanged damage is underwhelming and it's range kills it.
CCP seems to be great at balancing mid to long range weapons, but utter crap with short range.
{:)}{3GÇó>
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
1031
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Posted - 2014.01.25 01:59:00 -
[5] - Quote
Scheneighnay McBob wrote:I'm actually starting to like my flaylock- great for getting that last armor-obliterating shot in after you run out of ammo with your primary.
That is another thing with the IP, it is not designed to be a closing weapon: 90% efficiency to armor. More reason why it needs a far shorter charge time and the ability to fire two charge shots before overheating.
{:)}{3GÇó>
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